File 004 - Weapons & Possessions
Sep. 5th, 2009 06:25 amTo say that the Main Armory on this ship is an infinite room filled with an infinite number of weapons with limitless ammunition and spare parts is virtually the only way to describe it. The room has endless racks of weapons extending from one end to the other. Each rack extends down into a bottomless pit, up into a limitless ceiling, and extend as far back as the eye can see. However, rather than it being a total violation of the laws of physics, I suspect it's really just holographic representation of the various weapons and armor stored about the ship.
For starters, physical contact with any of the items in the Main Armory is impossible. The entrance lets you on to a terrace that will let you view everything, but is glassed in, with no way to proceed further. The only thing on the terrace is a computer terminal which will all someone to search all of the weapons there. While searching, the racks can be effortlessly moved and rotated to display the weapons.
From there, weapons can be moved to one of several hundred weapons lockers, provided it's a 'free' weapon. For certain weapons, vehicles, and armors, there's a locked safety protocol in place. If an item is locked, it can be viewed in the main armory, but Stacy will only release it into the custody of someone specific, likely the item's rightful owner, or at least someone native to the world the item originated from. This seems to be in particular for the combat mecha and powered armors.
Land based vehicles, or those capable only of sub-orbital atmospheric flight can be moved to a handful of designated areas, likely so they can be dropped down to the surface of a planet. Currently the crew only has access to one of those points. Space faring ships can only be moved to one of the hanger decks, but the crew doesn't have access to those parts of the ship at this time.
There also looks to be enough tools and spare parts to repair anything Stacy has in storage, and enough batteries, generators, and fuel stores to power all ships and vehicles.
Locating the room was the biggest obstacle to fully utilizing it, since everything in Weapons and Possessions moves around frequently. Stacy is refusing to allow me to link my omnicomm to it, but I can have the controls forwarded to some of Stacy's terminals in levels 2-5. Public access isn't an issue, as Stacy requires both a verbal authorization code and biometric verification to release anything, including handguns.
- Partial Lists of Available Weapons
For starters, physical contact with any of the items in the Main Armory is impossible. The entrance lets you on to a terrace that will let you view everything, but is glassed in, with no way to proceed further. The only thing on the terrace is a computer terminal which will all someone to search all of the weapons there. While searching, the racks can be effortlessly moved and rotated to display the weapons.
From there, weapons can be moved to one of several hundred weapons lockers, provided it's a 'free' weapon. For certain weapons, vehicles, and armors, there's a locked safety protocol in place. If an item is locked, it can be viewed in the main armory, but Stacy will only release it into the custody of someone specific, likely the item's rightful owner, or at least someone native to the world the item originated from. This seems to be in particular for the combat mecha and powered armors.
Land based vehicles, or those capable only of sub-orbital atmospheric flight can be moved to a handful of designated areas, likely so they can be dropped down to the surface of a planet. Currently the crew only has access to one of those points. Space faring ships can only be moved to one of the hanger decks, but the crew doesn't have access to those parts of the ship at this time.
There also looks to be enough tools and spare parts to repair anything Stacy has in storage, and enough batteries, generators, and fuel stores to power all ships and vehicles.
Locating the room was the biggest obstacle to fully utilizing it, since everything in Weapons and Possessions moves around frequently. Stacy is refusing to allow me to link my omnicomm to it, but I can have the controls forwarded to some of Stacy's terminals in levels 2-5. Public access isn't an issue, as Stacy requires both a verbal authorization code and biometric verification to release anything, including handguns.
- Partial Lists of Available Weapons
((This is list is unofficial and any items are subject to mod approval. Just remember the main rule for vehicles and weapons, that the rarer it is in its home canon, the less likely it is that Stacy will let the crew at large touch it. So, no, everyone can't have a Gundam.))
( Melee Weapons )
( Modern Hand Held Weapons )
( Other Hand held Weapons )
( Armors )
( Mecha )
( Space Combat )
( WMD's )
( Ground vehicles )
( Small Craft )
( Mid-Sized Craft )
( Miscellaneous )
( Melee Weapons )
( Modern Hand Held Weapons )
( Other Hand held Weapons )
( Armors )
( Mecha )
( Space Combat )
( WMD's )
( Ground vehicles )
( Small Craft )
( Mid-Sized Craft )
( Miscellaneous )
Since the previous update, a few things have changed.
For starters, I've been named the new Chief of Security. It's little more than a title, but so far people are starting to respond. I've commandeered what appears to have some kind of alien Police headquarters located in the city section of the ship. Stacy's sensors are damaged in the city, so it affords me a level of privacy I wouldn't be able to get elsewhere.
Secondly, other individuals from my world are here as well. Namely, Claire Redfield and Sherry Birkin. Sherry appears to be no older than twelve, which seems to indicate that she was taken seven years prior to me, shortly after being left in federal custody.
That her disappearance wasn't mentioned prior will be dealt with.
In addition, Steve Burnside, Prisoner #267 at Umbrella's Rockfort Island facility, has also shown up. He was assumed deceased with the destruction of Umbrella's Antarctic facility, but clearly that information was incorrect. Furthermore, he's still infected with a strain of the T-Veronica virus.
Why Stacy both gathered him and released him is unknown, particularly while he is infected, is unknown. Unless Stacy was unaware that he was infected to begin with. It's possible that the ship's AI is far more compromised and damaged that it likes to let on.
The virus has yet to cause any mutation to his system, and the doctors on board and looking into both treatments and a possible cure. If none is found and the virus goes active, the subject will be terminated.
Its undetermined if the virus is contagious, though so far no others have shown signs of exposure.
For starters, I've been named the new Chief of Security. It's little more than a title, but so far people are starting to respond. I've commandeered what appears to have some kind of alien Police headquarters located in the city section of the ship. Stacy's sensors are damaged in the city, so it affords me a level of privacy I wouldn't be able to get elsewhere.
Secondly, other individuals from my world are here as well. Namely, Claire Redfield and Sherry Birkin. Sherry appears to be no older than twelve, which seems to indicate that she was taken seven years prior to me, shortly after being left in federal custody.
That her disappearance wasn't mentioned prior will be dealt with.
In addition, Steve Burnside, Prisoner #267 at Umbrella's Rockfort Island facility, has also shown up. He was assumed deceased with the destruction of Umbrella's Antarctic facility, but clearly that information was incorrect. Furthermore, he's still infected with a strain of the T-Veronica virus.
Why Stacy both gathered him and released him is unknown, particularly while he is infected, is unknown. Unless Stacy was unaware that he was infected to begin with. It's possible that the ship's AI is far more compromised and damaged that it likes to let on.
The virus has yet to cause any mutation to his system, and the doctors on board and looking into both treatments and a possible cure. If none is found and the virus goes active, the subject will be terminated.
Its undetermined if the virus is contagious, though so far no others have shown signs of exposure.
File 002: Things I Know For Sure
Jun. 10th, 2009 08:23 pm((This is all stuff that's being typed up on Leon's PDA, not his omnicomm, and isn't posted to the omnicomm network. Thus, no one can see it unless he volunteers it.))
Re: File 001
I was wrong. About a number of things.
For starters, I am on a ship. A space craft that's roughly fifty miles long, and largely organic. The ship is also apparently capable of traveling to alternate dimensions. From the brief view of the exterior that I had, the ship seems to be suffering from some kind of disease of decay.
We've ("we" being the other prisoners and myself) also discovered why parts of the ship have been blocked off. It seems a currently unnamed party has seized control of the rest of the ship, and compromised some of Stacy's programming. Stacy walled us off then woke us up to help break it free, and has kept this unnamed party unaware of our presence.
However, the exact nature of how I came to be on this ship to begin with is still unknown. Stacy's true nature is also unknown. The exact motives and mission of the unnamed party are also unknown.
We are aware that the unnamed party is armed, and will likely consider us hostile. As we have yet to make contact, I have no idea if a peaceful resolution is even possible.
Notes:
-Heavier artillery is located somewhere we have access to, though Stacy's programming is preventing it from telling us where its located.
-Archived information in the Media Library may hold clues about current situation.
-Crew members have been put back into stasis temporarily by one of the other AI programs on the ship. When they are, the AI will temporarily suppress the memories of the other prisoners that pertain to that individual.
-This memory suppression also appears to extend to personal logs. Previous file has been tampered with.
-I've also become aware of a third party known as the Ohm. They appear to possess a biological weapon capable
Objectives:
Primary - See to safety of the other prisoners aboard this ship.
Secondary - Locate cache of heavy weapons.
Tertiary - Recover archived data.
Quartary - Find out more about the Ohm and their capabilities.
Quintary - Find a god damn pair of pants.
Re: File 001
I was wrong. About a number of things.
For starters, I am on a ship. A space craft that's roughly fifty miles long, and largely organic. The ship is also apparently capable of traveling to alternate dimensions. From the brief view of the exterior that I had, the ship seems to be suffering from some kind of disease of decay.
We've ("we" being the other prisoners and myself) also discovered why parts of the ship have been blocked off. It seems a currently unnamed party has seized control of the rest of the ship, and compromised some of Stacy's programming. Stacy walled us off then woke us up to help break it free, and has kept this unnamed party unaware of our presence.
However, the exact nature of how I came to be on this ship to begin with is still unknown. Stacy's true nature is also unknown. The exact motives and mission of the unnamed party are also unknown.
We are aware that the unnamed party is armed, and will likely consider us hostile. As we have yet to make contact, I have no idea if a peaceful resolution is even possible.
Notes:
-Heavier artillery is located somewhere we have access to, though Stacy's programming is preventing it from telling us where its located.
-Archived information in the Media Library may hold clues about current situation.
-Crew members have been put back into stasis temporarily by one of the other AI programs on the ship. When they are, the AI will temporarily suppress the memories of the other prisoners that pertain to that individual.
-This memory suppression also appears to extend to personal logs. Previous file has been tampered with.
-I've also become aware of a third party known as the Ohm. They appear to possess a biological weapon capable
Objectives:
Primary - See to safety of the other prisoners aboard this ship.
Secondary - Locate cache of heavy weapons.
Tertiary - Recover archived data.
Quartary - Find out more about the Ohm and their capabilities.
Kennedy File: 001
May. 3rd, 2009 02:37 am((OOC: There are just a bunch of notes Leon is typing in his PDA in regards to his current situation on
trans_9))
Date & Time: Unknown
Location: Unknown
For a period of time that I'm not yet able to determine, I was held captive by an unknown party. I was kept in some kind of stasis, and only recently was released from that. Where I've ended up doesn't seem to be any better.
I'm not alone.
I'd estimate there are thousands of people still in stasis, and a small number, somewhere between 100-150 people, were released. Most of the other captives range from ages 16-50,though I've been told that there was at least one small child here. Apparently people are released in groups of 10-20 at a time. I appear to be part of the 7th group to be released.
I don't know exactly where I am, and there have been few clues. Whoever my captors are, they have access to advanced technology and bio engineering. The place is run by an advanced AI known as Stacy and the walls themselves seem to be alive. In addition, in lieu of clothing, captives are forced to wear some kind of some kind of symbiotic plant-suit, or be forced to walk around naked. Wearing the suit shows no ill-effects thus far, but its unknown what long-term exposure can do.
According to Stacy, I'm on a ship of some sort. The other captives believe this with little question, but this facility has to be well over a mile long and a height of upwards of a thousand feet. In addition, there seems to be no swaying that's the hallmark of a sea vessel, though the size of this structure may have something to do with that. There's one window located on the upper levels, and all it ever shows are various stars, though I haven't been able to make out any constellations. This has led most of the captives to believe that this is really a space ship of some kind. Even after everything I've seen, though, I don't buy that.
If I had to guess, the stars out the window are fake, just like the artificial sunlight projected in other parts of this place. I'd also guess that I'm not on a ship, but on some kind of compound on land, that's just based on the sheer size of the place.
Stacy is the closest thing that there is to a guard here. I've been warned that there are dangers lurking around, but nothing specific to act on. Otherwise, aside from several sections being sealed off, we have freedom to roam around as we choose, and even have access to a weapons locker. I was even able to retrieve this smartphone, but outside of keeping notes, it's not of much use. It's set to the factory defaults, so it can't even give me the correct date and time, its devoid of all my contacts, and no service signal can penetrate wherever I am.
Why we have access to all this firepower and all these recreational facilities is beyond me. This is almost like some demented country club prison, or some kind of twisted social experiment. Food, games, and the occasional threat to keep us on our toes and force us into action.
We've been provided food, mostly in the form of a tasteless slop, and water. Its disgusting, but still better than starving to death.
As stated previously, others believe that they're on a spaceship, and thus have adopted a similar naval-based command structure. A woman by the name of Cybil Bennet is Captain, but the title itself is mostly perfunctory. She has no control over this location, but seems to hold sway over most of the remaining captives.
Her second in command is a man knows as "Master Chief". He's military, and likely the kind of man you don't want to mess with. He's in charge of security, and I would assume he's Bennet's top enforcer.
At the least, they seem sincere about keeping everyone safe and getting everyone out of here. So long as they are, I'll assist in any way I can.
In addition, I need to scout out more intel on any threats lurking within this area.Possibly related to that, there's a twelve year old girl that's recently gone missing. I don't know what the Master Chief is doing about it, but I'll look into that myself. I'm also attempting to get my hands on a map of some kind.
And I'd kill for a pair of pants right now.
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Date & Time: Unknown
Location: Unknown
For a period of time that I'm not yet able to determine, I was held captive by an unknown party. I was kept in some kind of stasis, and only recently was released from that. Where I've ended up doesn't seem to be any better.
I'm not alone.
I'd estimate there are thousands of people still in stasis, and a small number, somewhere between 100-150 people, were released. Most of the other captives range from ages 16-50,
I don't know exactly where I am, and there have been few clues. Whoever my captors are, they have access to advanced technology and bio engineering. The place is run by an advanced AI known as Stacy and the walls themselves seem to be alive. In addition, in lieu of clothing, captives are forced to wear some kind of some kind of symbiotic plant-suit, or be forced to walk around naked. Wearing the suit shows no ill-effects thus far, but its unknown what long-term exposure can do.
According to Stacy, I'm on a ship of some sort. The other captives believe this with little question, but this facility has to be well over a mile long and a height of upwards of a thousand feet. In addition, there seems to be no swaying that's the hallmark of a sea vessel, though the size of this structure may have something to do with that. There's one window located on the upper levels, and all it ever shows are various stars, though I haven't been able to make out any constellations. This has led most of the captives to believe that this is really a space ship of some kind. Even after everything I've seen, though, I don't buy that.
If I had to guess, the stars out the window are fake, just like the artificial sunlight projected in other parts of this place. I'd also guess that I'm not on a ship, but on some kind of compound on land, that's just based on the sheer size of the place.
Stacy is the closest thing that there is to a guard here. I've been warned that there are dangers lurking around, but nothing specific to act on. Otherwise, aside from several sections being sealed off, we have freedom to roam around as we choose, and even have access to a weapons locker. I was even able to retrieve this smartphone, but outside of keeping notes, it's not of much use. It's set to the factory defaults, so it can't even give me the correct date and time, its devoid of all my contacts, and no service signal can penetrate wherever I am.
Why we have access to all this firepower and all these recreational facilities is beyond me. This is almost like some demented country club prison, or some kind of twisted social experiment. Food, games, and the occasional threat to keep us on our toes and force us into action.
We've been provided food, mostly in the form of a tasteless slop, and water. Its disgusting, but still better than starving to death.
As stated previously, others believe that they're on a spaceship, and thus have adopted a similar naval-based command structure. A woman by the name of Cybil Bennet is Captain, but the title itself is mostly perfunctory. She has no control over this location, but seems to hold sway over most of the remaining captives.
Her second in command is a man knows as "Master Chief". He's military, and likely the kind of man you don't want to mess with. He's in charge of security, and I would assume he's Bennet's top enforcer.
At the least, they seem sincere about keeping everyone safe and getting everyone out of here. So long as they are, I'll assist in any way I can.
In addition, I need to scout out more intel on any threats lurking within this area.
And I'd kill for a pair of pants right now.